If you look purely at tournament results, it didn’t look like it (although you could make a better case in the last few months of the game’s life.) However, the way the character played was completely outside the box of the meta of Smash. for Wii U, the DLC character Bayonetta divided the community on whether she was too broken for competitive play. That end result is a long, healthy competitive game that is both fun to play and fun to watch.īut recognizing that there’s no right or wrong answer to “what is game-breaking” is important. Ideally, to keep a competitive game healthy, you want to ban anything that overcentralizes the metagame, but you don’t want to go around banning every little thing because a wider spread of choices in a game will lead to more diverse, imaginative, and creative gameplay, which leads to a constantly changing and exciting meta. Since the meta of any particular game is always evolving, how can we know something is truly broken, or if we just haven’t figured out the proper counterplay to it? Of course, those are the easy ones to point to when something is broken in a particular game, but discussions about game-breaking tactics or characters is often a prolonged, heated debate. These are characters that have tools so far above everything else in the game, that to not pick them is statistically stupid. Brawl and Akuma in Super Street Fighter II: Turbo. Common examples of this would include Meta Knight in Super Smash Bros. When you hear people claim something is “broken” or “game-breaking,” it is often referring to a character, playstyle, or tactic that completely nullifies the game’s meta or is so overpowered that there is no reasonable excuse to choose anything else if you want to win. The metagame is also a good way of discovering what parts of any particular game are too overpowered, in which case they “break” the meta. The push and pull dynamic of any game’s meta will lean to new options and playstyles rising to the top, and even some old tactics getting recycled. This can mean a lot of laser camping from Fox or slow, methodical swings from a Marth player. On top of that, her Rest KO option, which can turn around the match in a second, requires players to constantly play on edge.īecause of this, you’ll see very defensive gameplay from people against Hungrybox in response to the defensive gameplay Jigglypuff has to employ. However, the way Jiggylpuff plays in Melee is a much slower grind than the traditional top tiers such as Fox and Falco. Melee, Team Liquid’s Hungrybox has been the #1 ranked player in the world using Jigglypuff, a strong character but definitely not the best in the game. It’s important to note that these choices that players make in characters, maps, or weapons will always be in response to what is currently winning. In League of Legends, this can be a saturation of certain champions that are working well in the current state of the game, and in Street Fighter V, this can be seen in the abundance of characters that give players the most benefit in how the game is currently being played. When watching competitive games, you’ll notice a connection between the meta and what is being played out in the game. This is usually a combination of character choices, map selections, proper weapon and item usage, and the tactics employed during the game itself. Meta in competitive gaming refers to the dominant and “optimal” way the game is played that is most likely to achieve victory. This is a general usage of the term in card and board games, but In video games specifically, the term will be used in a slightly different way.
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